fall 2017 - spring 2018
Designing an experiential library of forms with the intention create legacy teaching tools that will encourage self-directed play and teach the next generations of form designers.
This project started as a collaboration between my fellow classmates Max Plummer and Jake Scherlis. We knew that we wanted to develop a project that tied our love of the tangible with our love of learning.
We reflected on what we wish we had learned over our time at Carnegie Mellon: what could we make that would teach others lessons we learned over our four years at Carnegie Mellon? How could we create a legacy experience that stayed valuable over time?
After much iteration, planning, testing, and then more iterating, we came up with a systemic library of forms that encourage exploratory play, discovery of form semantics, and provide a foundation of form language. The form library is built off of 3 simple transformations - pinch, sweep, and cut - that are then inverted, combined, and exaggerated to different degrees.
This capstone project is installed in the Sophomore and Junior Industrial Design studio at Carnegie Mellon University as a set of permanent learning tools.
See our Medium page documenting our full process here.
A massive amount of research, reflection, and conversation paved the way to this project’s success. We looked deeply into topics such as researching how beauty and form are perceived, how form was taught to us, and primarily reflecting on what form truly is.
Our primary take away from our research and reflection was that form is something we saw and experienced in the world, that we made ourselves after countless iterations based off of subjective interpretations of objective transformations of objects. We translated the experiential and learning aspect of form into a set of rectangles with varying degrees of transformations. Through self-directed play, observation, and iteration with these forms, we empower and teach the semantic and experiential qualities of form to designers.